Hey everyone,
I've been real real busy. Grad school, Honorbound, and life and a tough thing to find balance between. Anyway I found some time and this is what I have been up to.
First off here is my studio space, aka. my bed room. I think many off us are in this position.
Some concept work for HonorBound. Truxartus the "terror limb"
I traded my sloth necklace to my friend Fawn for one of here awesome creations. Check out her blog!
I made out to Artist Alley last Sunday and met some really cool people. I bought my new lizard friend from one of the artist. I had to name him when I got him and subsequently he became "Thud". Apropos I feel.
Lastly this is an old pic of a group collage I was working on of my old Co-workers as Star Wars Characters. I'm the rancor.
Saturday, September 25, 2010
Sunday, September 19, 2010
Time for a plug!
Hello Internet populace! Time for a plug about one of my projects. The card game Honorbound that I have been working on with an assortment of RIT graduates is ready for the next step. We have the game currently undergoing some selective beta testing and are raising money to fund the art. We have a kickstarter page all set up with a game synopsis, mechanics and soon video with game play and concept art! Check the link and see if you like what you find!
HONORBOUND @ KICKSTARTER
If you've never heard of Kickstarter give the site a once over. It's amazing. Their sole purpose is to help facilitate funding art projects.
Some cool info to know. The entire game is being built (so far) with only graduates from RIT. We've pulled people from multiple disciplines to get this game off the ground. We are close, at the cusp if you will, to making this game a reality.
HONORBOUND @ KICKSTARTER
If you've never heard of Kickstarter give the site a once over. It's amazing. Their sole purpose is to help facilitate funding art projects.
Some cool info to know. The entire game is being built (so far) with only graduates from RIT. We've pulled people from multiple disciplines to get this game off the ground. We are close, at the cusp if you will, to making this game a reality.
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